Monday, July 30, 2007

Netherspite is DOWN! And DD has cleared Karazhan!

Congratz to DD Grp 1 for downing the last remaining boss in Kara!

Netherpite was totally pwnzed and with this, DD has completed Kara!

Gratz to the team which made it possible with their nifty footwork!

3 comments:

Anonymous said...

Just like to say again... Gratz to group 1 for downing netherspite, was such a great fight, i will get working on writing the start for the others hehe :P

Anonymous said...

GRATS !

Anonymous said...

Netherspite

There are 2 Phases for this fight which alternate between each other. The portal phase which lasts for 1 minute. The banish phase which lasts for 30 seconds. These phases keep alternating between each other until netherspite is dead or until you wipe.

Portal Phase(Phase 1):Once you have engaged netherspite the portal phase immediatly begins, when the portal phase begins it spawns 3 portals placed in a random semi-circle around the room. Beams come out from each portal and go towards netherspite or a player that is standing in between netherspite and the beam. The beams stack each second and stacks up to 50 times. The three portals are all different colour (Red, Blue and Green) each giving netherspite or the player a buff. Players will position themselves in between the portal and netherspite which will stop him from recieving the buffs (see below) and the buffs will then be put on the player instead. Once the buffs "tick out" (player leaves the beam for long enough tp lose the buff -8 to 20 secs-) a debuff is placed on the player called "Nether Exhaustion" which will stop that player from recieveing that certain coloured beam for 90 secs.

Red Beam: Perseverance (red) - Tank beam:
Lasts for 20 sec after leaving the beam.
Hits Netherspite:
Damage taken reduced by 1% per tick.
Hits Player:
Netherspite will aggro you.
Damage taken is reduced by 1% per tick.
Defense increased by 5 per tick.
Health is modified - the first application gives +31,000 maximum health, with additional stacks reducing maximum health by 1000 per stack.
It is NOT NECESSARY to heal the person in this beam, as their health is restored to maximum every tick as their maximum health is decreased
The main tank will stand in the way for the red beam and approximately every 3 secs move out for 3 secs and then back in (stand in way of red beam for 3 seconds then move out fo the way for 3 seconds then move back in, repeat this for the Portal phases)
Green Beam: Serenity (green) - Healer beam:
Lasts for 10 sec after leaving the beam.
Hits Netherspite:
Heals for +4000 health per tick. (Stacking so it heals for 4K, 8K, 12K, 16K etc. -- it is very important not to let Netherspite get hit by this beam.)
Hits Player:
Healing done is increased by 5% per tick.
Spell cost reduced by 1% per tick.
Maximum mana reduced by 200. Stacks up until your total mana pool reaches 0. Affects druids in feral forms as well.
The best way for this beam is to have 2 non mana dependent players (rogues, druid in cat/bear form) tank the beam in alternating phases e.g. first portal phase the first non mana dependent class tanks the beam and on the second portal phase the second non mana dpeendent class tanks the beam and alternate between the 2, the debuff should be off the first non mana dependant class by the time the second portal phase is up.
Blue Beam: Dominance (blue) - DPS beam:
Lasts for 8 sec after leaving the beam.
Hits Netherspite:
+1% spell damage increase per tick.
Hits Player:
Damage dealt is increased by 5% per tick.
Healing received reduced by 1%.
Damage taken by spells is increased by 8%.
The best way to sort out this beam is to have a warlock, mage or a shadow priest to tank the beam alternating between each phase e.g. Warlock tanks the beam for the first portal phase and spam life drain because the blue beam will take alot of aggro from netherspite, so healers keep an eye on the tank in the blue beam. then for the second portal phase the other class will take over and by the time that the second portal phase is up the debuff should be off of the first beam tank.

Banish phase(phase 2): The banish phase lasts for 30 secs. During this phase netherspite will fire "netherbreath" which will hit up to 4 players in a certain area, netherbreath deals roughly 4000 damage and send you flying backwards. Netherspite is still vulnerable to damage during this phase but dont get too close because he can still melee.
when netherspite goes into banish phase each player should position themselves away from each other, pretend the floor is a clock and the door where you come in from is 6 o clock, assign each player a number (1 throu to 10) and stand roughly 25 to 35 range away from each other (casters can still dps the boss it wont effect aggro) this phase is merely a surviving phase for everyone. healers keep everyone alive and if you get hit by netherbreath it is also a good idea to bandage yourself to keep your HP up. Once banish form is over it goes straight back to the portal phase where you will hjave about 5 seconds to let the main tank get aggro and position yourselves where the portals are.
All the netherspite fight is just coordination, knowing whose tanking what beam in portal phase 1 and portal phase 2 and where to position yourselves during the banish phase.